User Education and Adoption for $2.5M Worth of Dead Batteries

I designed holistic design solutions to encourage users of all ages to change their batteries to keep their homes safe and reduce Vivint’s piling service costs.

Role
Designer

Team size
6

Product type
Mobile, B2C

Timeline
6 months, 2024

Company
Vivint Home Security via Underbelly

Results
Problem definition, strategy and prototypes to test

Converting insights into UX strategy

Dead devices left homes vulnerable, costing the company $2.5M a year in servicing costs. At Vivint, my job was to design solutions that encouraged users of all ages to change their batteries to keep their homes safe and reduce service costs.

Edge cases like versioning, elder users, non-tech savvy users, and service flows like contractor visits were considered when I devised strategy.

We had the opportunity to met users through their devices (mobile app, control panel, IoT devices), mailboxes (flyers), and service visits.

I created a multi-pronged plan that gave users knowledge and control, reduced maintenance time and efforts, and instilled confidence that homes were protected. We promoted self-service, education, and transparency through the following changes.

Outcomes and Takeaways

Though the contract excluded implementation phase, I provided extensive documentation and realistic prototypes to illustrate our ideas. Even then, it would be useful to launch the product while measuring the annual servicing costs. I’d work with my User Researcher to dissect what worked and why, prepping for an annual iteration.

Crafting a multi-pronged approach taught me how to meet users at various touchpoints with the relevant information, giving just enough feedback and reward to progress new behaviors. The education, feedback, and habit formation aspects allowed me to use my service design and education knowledge in a way that enhanced user independence. This became the backbone of my product interests.

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Maturing Design Leadership